How to set "asset import override" prior opening a project?

I found “Asset Import Overrides” in the “Build Settings”. How can I set overrides before I actually open a project?

For example when I clone a project from version control, which doesn’t contain the Library folder, I would like to open this project with a “Max Texture Size” override to reduce texture import times.

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From Unity - Scripting API: EditorUserBuildSettings.overrideMaxTextureSize - “The Unity editor command line argument -overrideMaxTextureSize can also be used to set this.” which you can pass manually or under Hub advanced project launch settings.

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