How to set/change collision filters of children colliders of compound colliders in Unity ECS?

I have a compound physics collider on one of my entities and I would like to change the collision filter for one of the children but not both. I have only found that I can get and set the collision filter but this sets the collision filter for each of the child colliders when I only want one to be changed. Is there a way I can get and set the collision filters for a specific child collider?
Thanks for the feedback!

Yes, you can!
You need to use the collider key identifying the specific child collider within the CompoundCollider to do that and use the function variant CompoundCollider.SetCollisionFilter(CollisionFilter, ColliderKey, bool).

This function will set the filter only for the child with the specified collider key (which you can obtain using this child index to collider key conversion function), and when you set the last bool argument to true, it will automatically call the CompoundCollider.RefreshCollisionFilter() function, which will make sure that your change takes effect.

Let me know if that helps.