Hello,
I still have my issue with the particles and the sphere.
See 1 for question.
However I’ve decided to try it from a different perspective and not use the fixedjoint which doesn’t give me the results I want.
So now I’m gonna try and keep the particle in position. For this I (think I) need the rigidbody.constraints.
The particles constraints start with the following settings for constraints
freeze position x(false) y (false) z(true)
freeze rotation x (true) y (true) z(false) // this ensures 2d movement
after it hits the sphere it should remain in it’s position, but it should still move a bit like it’s wiggling or something.
So I would like to set the constraints to
freeze position x(true) y(true) z(true)
freeze rotation x(true) y(true) z(false)
Debug.Log returns 56 with the initial setting.
Changing it to one of the prefixed settings would return that enum.
How to set the constraints to a custom setting?
And how to change it back, because they will only stick to each other for about 3 seconds…