I would like to make my texture as a skybox.
In https://docs.unity3d.com/Manual/HOWTO-UseSkybox.html it is said to Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder.
I have made my 1 background texture which I would like to wrap around the world. I don’t understand how to unwrap it to 6-sided cube.
Import your image, set the Texture shape to Cube Set mapping to “Latitude-Longitude Layout”. Then you have your Cubemap. Use the Skybox/Cubemap shader in your material and assignee the Cubemap.