How to set custom skybox ?

I would like to make my texture as a skybox.
In https://docs.unity3d.com/Manual/HOWTO-UseSkybox.html it is said to
Make 6 textures that correspond to each of the 6 sides of the skybox and put them into your project’s Assets folder.

I have made my 1 background texture which I would like to wrap around the world. I don’t understand how to unwrap it to 6-sided cube.

Import your image, set the Texture shape to Cube Set mapping to “Latitude-Longitude Layout”. Then you have your Cubemap. Use the Skybox/Cubemap shader in your material and assignee the Cubemap.

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Thank you. I did it but it doesn’t look good. Which texture resolution is the best to have before making cubemap?

A good overview over the different cubemap layouts and exaple imges you can find here: