Hey everyone,
I’m trying to set the default position for an imported model with baked animations. Previously in Unity 2020 I used to be able to have the model simply adopt keyframe 0 as the default position (by simply importing it), however the behavior as of 2023 and Unity 6 seems to have changed in an arbitrary way.
Here you can see keyframe 0 in the inspector, however the scene view model uses another key frame as the default position (I literally just dragged and dropped):
Here’s the issue with another model:
Again, same issue. Keyframe 0 has the default position, however Unity chose a random one in position 100-ish.
Also, I’m aware I can change this on start during runtime, but I’m interested in having it adopt the key frame 0 position for dev purposes.
I tried messing with the animations, and which one was first on the list, but it didn’t change anything. I’m a little rusty, Unity has changed since the last few versions of 2022 and 2021 that I’ve been using. Any insight is super appreciated.