How to set float, bool from one script to the other?

I know how to make reference from another script and how to use it’s functions but I am trying to set a bool using the script I made reference to. The script that contains those variables is the other one and the bool and / or floats should change there too, but it isn’t. Is it suppose to work this way? is there a way to change on both?

 __________________________________________OriginalScript_________________________________________
void Update () {

		if (DoesItEvenWork == true) {

			Debug.Log ("It works!");
  }
 __________________________________________OriginalScript_________________________________________

 __________________________________________Reference Script______________________________________
 if (Input.GetKey ("e")) {

			ScriptReference.DoesItEvenWork = true;

		}
  __________________________________________Reference Script______________________________________

using UnityEngine;
using System.Collections;

public class OriginalScript : MonoBehaviour {
		public bool DoesItEvenWork=false;
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
				if (DoesItEvenWork == true) {
						Debug.Log ("It works!");
				}
	}
}

Attach the above script to a gameobject and rename the gameobject to GameObject.

using UnityEngine;
using System.Collections;

public class referenceScript : MonoBehaviour {
	OriginalScript orignalSctipt;
	// Use this for initialization
	void Start () {
		orignalSctipt=GameObject.Find("GameObject").GetComponent<OriginalScript>();
		
	
	}
	
	// Update is called once per frame
	void Update () {
				if (Input.GetKey ("e")) {
						orignalSctipt.DoesItEvenWork=true;
				}
	}
}

Attach the above script to another gameobject in the scene.And play and check.