How to set GUI X and Y positions from accelerometer.x and accelerometer.y ?

I am new to unity…Can anybody help me in setting GUI label position of x and y from the input of accelerometer using javascript…?..thankyou…!

First, it is necessary to consider accelerometer value range. Usually it to be in the range from-1 to +1 on all three axes. (if the range another, is probably necessary calibration). When the device to be on the desktop (parallel to the earth), value of the accelerometer is (0, 0,-1). Then our guilabel shall be in screen center. I will write a simple example, but thus I use landscape orientation. For other orientations, it is possible where that will change a sign, but I am not confident in it. So(write on CSharp):

 private float hlabel = 100.0f; // height label
 private float wlabel = 100.0f; // width label
 private float xlabel = 0.0f; // position center label on X axes
 private float ylabel = 0.0f; //position center label on Y axes

 void Start() {
  xlabel = (float) (Screen.width)/2.0f;
  ylabel = (float) (Screen.height)/2.0f;
 }
 
 void LateUpdate() {
  Vector3 acceler = Input.acceleration;
  //maybe normalize accelerometr data
  acceler.Normalize();
  // creating range
  xlabel = ((float) (Screen.width)/2.0f) * (1 + acceler.x);
  ylabel = ((float) (Screen.height)/2.0f) * (1 + acceler.y);
 }

 void OnGui() {
  GUI.Label(new Rect(xlabel - wlabel/2.0f, ylabel - hlabel/2.0f, wlabel, hlabel), "it is accelerometr");
 }

I hope, it will help you.