How to set max linear velocity of all rigibodies?

I see there is an option for default max angular velocity, but there isnt one for linear velocity

can be done from code:

foreach (var rb in GameObject.FindObjectsOfType<Rigidbody>())
    rb.maxLinearVelocity = 25;

but thats modifying each rigidbody manually, why isnt there such an option like angular velocity has?

Most likely this was exposed recently and they didn’t add the option. You may file a bug report to request the feature.