Nothing seems to work, played around for a few hours, copied and pasted solutions from google but nope.
Changing the maxSpeed variable doesn’t do anything. Object still flies across the screen like Barry Allen.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour {
[Range (0, 5)]public int speed;
public Rigidbody2D rb2D;
public Vector3 veloc;
public float maxSpeed;
void Start ()
{
rb2D = GetComponent<Rigidbody2D> ();
speed = 4;
maxSpeed = 0.01f;
veloc = GetComponent <Rigidbody2D>().velocity;
}
void Update ()
{
if(Input.GetKey(KeyCode.W))
{
rb2D.AddForce (Vector3.up * speed);
}
if(Input.GetKey(KeyCode.S))
{
rb2D.AddForce (-Vector3.up * speed);
}
if(Input.GetKey(KeyCode.D))
{
rb2D.AddForce (Vector3.right * speed);
}
if(Input.GetKey(KeyCode.A))
{
rb2D.AddForce (-Vector3.right * speed);
}
}
void FixedUpdate ()
{
if(veloc.magnitude > maxSpeed)
{
rb2D.velocity = rb2D.velocity.normalized * maxSpeed;
}
}
}