Hi. I’m investigating how to set fallback address of cache server for project-specific settings.
In my project, I set project-specific cache server for office member. But in my cloud build server, can’t access to my local cache server so I need to set different cache server address to other (located in cloud server).
Current Unity only support global or single project specific address, and if Unity failed to connect project-specific address, it does not use cache server anymore (even global address is enabled).
It is very convenient if unity support multiple cache server address (fallback addresses).
Thanks.