How to set rotation of child independent of parent

I have a gameobject inside a gameobject:

  • Object1
  • Object2

Object 1 has a script that constrains its X axis to 20 degrees.

Object 2 has a script that constrains all of its axis’ to 0 degrees.

The result is that Object1’s rotation is 20,0,0 and Object2’s rotation is 340,0,0:

  • Object1 - 20,0,0
  • Object2 - 340,0,0

How can I get Object1’s X axis rotation to stay at 20, while maintaining Object2’s rotation of 0,0,0?

Bonus question: Is it then possible to change Object2’s Y axis to whatever I want?

Thank you :slight_smile:

If you are trying to make the rotation of Object2 to identity (0, 0, 0) in terms of the world space use transform.rotation, i.e.


If you are trying to make the rotation of Object 2 to identity in terms of the local space (so (0, 0, 0) in the inspector) use transform.localRotation, i.e.


the script should go at the parent (Object1) , then this one fix its rotation whatever and fix a specific or all child localRotation. Because is it the knife who decide or the knight ?