How to set rotation of GvrMain?

I’ve tried to set a empty Game Object as the parent of the Main Camera, and rotate it instead of the Main Camera or the Head, but that dosen’t work: the camera start behaving weird (it rotates in the z axis when moving up and down).

I’ve read that is not recomended because motion sickness, but… Is there a way anyway?

Thanks in advance :slight_smile:

Do you mean GvrViewerMain? In the latest version of Google VR SDK (1.3), it should be a separate GameObject (not a child or parent of) the Player/Head and then child Camera.