How to set speed to zero

I want that when player gets teleported his speed get set to zero. Because my teleportation is in the air and when i fall i get teleported with the same speed and it gets a little glichy.
P.s srr for grammar :frowning:

public class TeleportationPad : MonoBehaviour {

public GameObject player;
public Transform spawnPoint;

void OnTriggerEnter(Collider col){
	if (col.tag == "Player") {
		player = col.transform.gameObject;
		player.transform.position = spawnPoint.transform.position;
		player.transform.rotation = spawnPoint.transform.rotation;
	}
}

Here you go. Set its Rigidbody velocity to zero.

public class TeleportationPad : MonoBehaviour {
     public GameObject player;
     public Transform spawnPoint;
     void OnTriggerEnter(Collider col){
         if (col.tag == "Player") {
             player = col.transform.gameObject;
             player.transform.position = spawnPoint.transform.position;
             player.transform.rotation = spawnPoint.transform.rotation;
             player.GetComponent<Rigidbody>().velocity = Vector3.zero;
         }
     }