If I’m using the default Terrain of Unity for the Android platform, it keeps crashing. I read a bunch of posts here that the Terrain texture does not work with ASTC Texture Compression. Fortunately, the solution was – set the texture of the terrain NOT to be in ASTC, for them it worked like a charm.
Unfortunately, for me, I don’t know what to choose from these list since I can’t debug all of those one by one. I already tried a few without ASTC but it still crashes
So, how can I set a texture not to be
in ASTC compression then? Or what is the best compression for Terrain texture alternative to ASTC?