How to set text to a colour that is in a RGBA, Hex or other type of form?

Hello,

I have code that changes a UI text and it works perfectly.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Finish : MonoBehaviour {

    string myText;
    public int score = 0;

    public Text Status;
   
    GameObject myTextgameObject; // gameObject in Hierarchy
    Text ourComponent;           // Our refference to text component

    // Use this for initialization
    void Start () {
        if (PlayerPrefs.HasKey("Score") == true)
        {
            score = PlayerPrefs.GetInt("Score");
        }
       
        // Find gameObject with name "MyText"
        myTextgameObject = GameObject.Find("MyText");
        // Get component Text from that gameObject
        ourComponent = myTextgameObject.GetComponent<Text>();

        if(score == 7 || score == 8){
            Status.text = "Excellent!";
            Status.color = Color.green;
        }
        if(score == 5 || score == 6){
            Status.text = "Pretty Good!";
            Status.color = Color.green;
        }
        if(score == 3 || score == 4){
            Status.text = "Okay!";
            Status.color = Color.yellow;
        }
        if(score == 0 || score == 1 || score == 2){
            Status.text = "Better luck next time!";
            Status.color = Color.red;
        }
    }
   
    // Update is called once per frame
    void Update () {
        ourComponent.text = score.ToString();
    }
}

The problem is that I’m only restricted to using the words red, yellow, blue, green, black, cyan etc. But for example, I want range but that word doesn’t exist in the Unity editor. Well… I would like to have an advanced colour. Can I somehow create a new colour with a Hex code or a RGBA code or anything else like that?.

It didn’t work

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Finish : MonoBehaviour {

    public Color eight;

void start(){

        eight[0] = 0;
        eight[1] = 255;
        eight[2] = 0;
        eight[3] = 1;

}
}

The code above is me trying to access the RGBA components

Read the constructor :