Hi,
I want to use the wrapping mode option like “GL_CLAMP_TO_EDGE” on shader with Unity.I want to tile texture with clamping.
I challenged this
sampler2D _MainTex = sampler_state
{
AddressU = CLAMP;
AddressV = CLAMP;
};
but texture is not clamped.
How to set texture wrapping mode on Unity ?