When you make an scene addressable and added to an addressable group, the build catalog just has a few kb. so, dosn’t content really all the scene (terrain, scripts, prefabs, etc).
So, I gather that you cannot download the whole scene from the server with a single command like: “await Addressables.LoadSceneAsync(location, LoadSceneMode.Additive).Task;”.
So, What will be the way to get all your level in the servers and called on demand in runtime? One by one addressable objects?
Is there any way to call a full scene from the server through addressables. I mean, an all level or city or part of a map, of a permanent world from a remote server like google cloud or aws.
What I’m missing? This feature is not yet implemented?
After two months testing, I’m practically surrendered, “you are my only hope Obi Wan”…
Thanks,
Joan