I've a script where I want to change the shader of a gameObject which name I've stored in a variable (=selectedObject).
this should be done with
<selectedObject>.renderer.material.shader = shader2;
So I need a way to tell that it is the shader of the gameobject whos name is contained in selectedObect that needs to be changed. So I need the correct syntax in front of ".renderer...."
Any help would be greatly appreciated!