How would I like to know how to set an asset’s texture from an editor script. Basically, I made my own rendering engine in DOTS and want to preview the prefabs with my own image and not the default blue cube. I tried
public override Texture2D RenderStaticPreview(string assetPath, UnityEngine.Object[] subAssets, int width, int height)
{
Debug.Log("Rendered Statics");
ConvertRenderer renderer = target as ConvertRenderer;
if (renderer == null || renderer.sprite == null)
return null;
Texture2D cache = new Texture2D(width, height);
EditorUtility.CopySerialized(AssetPreview.GetAssetPreview(renderer.sprite), cache);
return cache;
}
Doesn’t seem to do anything. If you need a reference for what I am trying to do, there is an asset called “AssetIcons” that does what I am talking about.
Thanks!