Hello everyone!
I’m about to create a point & click adventure game! For this I created a 2D URP Unity Project
I have pre-drawn a scene in my drawing program as in screenshot 1 (S1).
My layers in my artist program are normally like in screenshot 2 (S2) (In this screenshot the background is turned off, normally it is turned on)
As you can see, my top layer is a background with 66% opacity and the blend mode “Darken”.
I want to bring my drawings into the Unity Engine with the same effect. I want to have the background as the top layer that acts as a “filter” because in my game there are objects that move in the background.
Also, I have items/objects that have a white background to avoid a transparent body (like the birds, if they are not completely white, the nest will show through the body). The filter on top should then color the corresponding objects.
Trying to implement my assets in Unity leads to unsatisfactory results. As an example, you can see screenshot 3 (S3) where I tried to set the background to the highest level and play a bit with the alpha value in the rgba. But you can see that it doesn’t look like S1. How can I make this work? I have absolutely no idea how to make this work as I am a Unity beginner.
Thanks for your help!