Thank you for your reply!
They both work much better, altough now occasionally some rigidbodies “jump” away on some collisions. Can’t quite understand what to tweak to fix that.
You may try low values in Rigidbody.maxDepenetrationVelocity to prevent or mitigate those jumps. There’s no physics setting for this, it must be applied to every rigidbody.
Thank you! Tested it but doesn’t seem to be the cause of the “jumps”. They’re very noticeable on ragdolls (they’re just broken), but happen also sometimes when a simple cube (Ph. Mat: 0.5, 0.5, 0.1, Average, Average) falls on the ground (Ph. Mat: 0.8, 0.8, 0, Average, Average). Can’t really understand what’s happening.