How to set “useGravity” for Rigidbody to entities in Unity

For the position you can use this:[Inject] private ComponentDataFromEntity<Position> _position;;

But cant use it for Rigidbody. How to access the parameters for Rigidbody for entities?

ECS is very much in beta, and there’s a lot of features that the devs have said “will be added later”. So it might just be missing for now.

That being said, you should ask this in the ECS subforums.

Thanks, i didn’t know there is sub forum for this.