How to set worldcoordinate into a shader, please?
as Hlsl’s WorldViewProjection
There’s already a built-in matrix that does this: glstate.matrix.mvp is the worldviewprojection matrix.
OK,Thank you very much!!
How to set worldcoordinate into a shader, please?
as Hlsl’s WorldViewProjection
There’s already a built-in matrix that does this: glstate.matrix.mvp is the worldviewprojection matrix.
OK,Thank you very much!!