Hi.
Is it possible to find all GameObjects in my scene called like “Floor” for example and set the “IsTrigger” to true on them?
var FloorArray : GameObject;//Declare an array, to be filled later
FloorArray = GameObject.FindGameObjectsWithTag(“Floor”);//fill the array
function SetFloorTrigger()
{
for(var CurrentFloor : GameObject in FloorArray)//iterate through the contents of your array, "CurrentFloor" is a temporary name that references each GameObject inside the Array
{
CurrentFloor.collider.isTrigger = true;
}
}