Hey everyone. I have a character that has 10 different facial animations included within the FBX. When I bring that to Unity as a Generic Rig, the face animation plays correctly. As soon as I change it to Mecanim, only the jaw moves.
I tried creating an animator controller, with the base layer being an idle animation. Then I added another layer below that one and added my looping face animation with Additive and Weight:1. Still I only get the jaw moving.
What am I missing? Thanks!