I search for tutorials on this with little avail. I have two game objects; a long cylinder and a plane, all created through Unity. I want to set up a basic flag just to understand how it works. The plane is parented to the pole. I select the plane and add ‘Component>Physics>Skinned Cloth’ to it. When I hit play the plane disappears, and when I un-click play the mesh is still missing. Am I missing something?
What’s the simplest way to set this up so I can play around with Skinned Cloth settings?
Thanks!
Not that I’ve worked with this stuff but here’s the documentation:
http://docs.unity3d.com/Documentation/Components/class-SkinnedCloth.html
I don’t think you want to use skinned cloth for this, I think you want to use interactive cloth:
http://docs.unity3d.com/Documentation/Components/class-InteractiveCloth.html
I’ve seen those both and the Skinned Cloth page doesn’t really tell you how to set it up. The reason why I asked about skinned over interactive is that I want to understand it to set up cloth on a character eventually. Right now I wanted to do something basic to get it set up and play around with it first.
If you want to use skinned cloth, you have to apply it to a mesh… and then paint areas of influence such as what will be stiff, and what will be flowing
Oh, so creating a plane within unity wont work then?
You can use any mesh you want to create cloth… and yes this works on a plane too…
When I add ‘Component>Physics>Skinned Cloth’ to the plane, nothing happens when I select the pain brush within the Skinned Cloth. And when I hit play the mesh disappears. When I un-click play the mesh is still missing.
There is a tutorial on this on youtube i believe… or this may help you
http://vimeo.com/28853662
I saw that but it’s pretty quick to use it as a tutorial. From what I’ve seen I seem to have dome the exact same thing. Except when I try to edit it using the paint brush I dont get those cubes.
Try to reset the unity window layout on top right, it did the trick for me