I’m trying to setup my character and so far i modelled it, rigged it, animated it and imported it into Unity so now all i need to do is setup collisions and physics so i can start the actual game.
But my question is, how can i do this?
Obviously, i expect my character to be affected by physics in many occasions, like fly away when it’s nearby an explosion or turn into a ragdoll when it falls/dies. I tried to find a good way to get these results and i found alot of articles about the character controller, rigidbodies and colliders, but i ended up confused and without an idea of which one i should use. I’m not sure if this changes anything, but i’ll be using mecanim.
I’ve been reading some stuff about character control and it doesn’t seem like the best approach for me, since i want to have full controll over my character and know exactly how it behaves. Also programming is not a problem to me so i would like to script something that could help me, all i need is some help to find the best way of doing it.
Thanks in advance!