Hello!
I’m trying to setup my character and so far i modelled it, rigged it, animated it and imported it into Unity so now all i need to do is setup collisions and physics so i can start the actual game.
But my question is, how can i do this?
Obviously, i expect my character to be affected by physics in many occasions, like fly away when it’s nearby an explosion or turn into a ragdoll when it falls/dies. I tried to find a good way to get these results and i found alot of articles about the character controller, rigidbodies and colliders, but i ended up confused and without an idea of which one i should use. I’m not sure if this changes anything, but i’ll be using mecanim.
Extra info:
I’ve been reading some stuff about character control and it doesn’t seem like the best approach for me, since i want to have full controll over my character and know exactly how it behaves. Also programming is not a problem to me so i would like to script something that could help me, all i need is some help to find the best way of doing it.
Thanks in advance!