Hi there,
I’m new to the localization system but have some experience with the Addressables system.
I read through the documentation and found some similar questions in the forum but didn’t get a working answer out of it, so maybe someone can point me in the right direction.
The use case I want for my current app is like this:
Main Menue as the first scene (after an empty one that does some setup stuff):
In this main menue I have some Textfields and Sprites that are set via the Localization system.
Since the Apple App Store has some restrictions on loading content without user authorization the Addressables setting for Build & Load paths to remote (I’m using my own webspace to set the addressables packages there) wont work, since as far as I could test with setting the device to airplane mode, the strings/sprites for the main menue are missing on first start of the app and are only added after I enable internet access and restart the app.
When I set the build/load paths to local I can’t update the localization tables via upload to my server (maybe I’m missing something in the settings, but as far as I understand the Addressables system, the local option packages the tables into the Streaming Assets folder of the app).
Is there a way to package the initial state of the Localization tables for the first release and update them later on through uploaded Addressables packages?
Also I have a list with packaged scenes the user can download to open later on. I would like to add localization tables to only these addressable groups (which include sprites, audio and strings) to keep the initial download of the app as slim as possible. As far as I currently have the overview, even if I create new tables for these assets and try to add them to the buildgroups, the assets from the asset table are still in only one Localization-Assets entry.
Thanks and best regards.
Leo