I’ve finally reached the point where I can no longer do all the play testing myself.
I’m sure I need to register their iDevice with Apple, install a certificate, and copy my App to their machine, but do they need to have Xcode installed? Or can the certificate and app install be handled thru iTunes?
tonyd the best way for us at Monster Juice is: TestFlightApp.com just add your friends with a team link, and if user acess the link by iOS devices, they automatically get the UDID and send to you!
Then you just add the device on iTunes Connect, and generate a new mobileprovisioning, and upload this new build to TestFlightApp.
i second testflightapp is just awesome, and you can set all kind of cool stuff with TestFlight SDK like the checkpoints where you are notified when certain tester gets pass an specific point in your game in code and feedback and questions to your play testers right on the app,
the integration with a unity ios game in xcode is very simple, i personally use the PlayerPrefs/NSUserDefaults trick, with a NSUserDefaults Observer… and then i set a playerprefs with specific values that i think are nice, and then read them back from objective c with an observer when they are changed and then i just set switch to check all my conditions and execute native code as necesary, right now i dont have the code example at hand, but you can google NSUserDefault Observer