How to setup scene lighting to look like finished bake

Hi,

I’m having a problem with baking the light in a scene, I setup the scene to how I think it’s going to look then when its baked the result it very dark.

I’ve attached pictures of before and after the bake and the light and global settings.

The main light (Sun) is turned off.

Have I missed something?

Unity 5.5.0b10

2845330--207777--Screen Shot_04.jpg
Thanks.

If you make Ambient Light black (turn off essentially), does the before and after match?

Hi, yes it does.

Yeah, so Ambient light when baked (either by precompute or actual baked), acts like skylight, so in a closed interior scene like yours, no light would come in. So try setting up your scene without it.

It’s not just the inside, if I make Ambient Light black (turn off) all the scene, inc outside looks black and in the scene you can go outside onto platforms joining rooms then it all looks very dark unless I add lots of lights.

Just baking again with Ambient Light black and extra internal lights.

So leave it on, just think of it as light that comes from all around but actually gets occluded and keep that in mind when setting up the interior lighting.

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Thanks for the input, much appreciated, just a bit of a pain to have to turn Ambient light black to setup interiors then remember to turn back on to setup exteriors …

There must be more going on, I set Ambient light back on and added extra lights to the interior and here is the before and after.

Strange

.2845394--207785--Screen Shot_00.jpg2845394--207786--Screen Shot_01.jpg

Ok …

Ambient light back on, Ambient source colour.
Ambient colour 0.8,0.8,0.8
Man light (sun) ON, baked, intensity 1, shadows off.

Before and after …