[How to] Shell Texturing in Shader Graph w/ URP

Hello,

I am looking for a shader that would recreate the effect of fur or grass using shell texturing.

I have found many resources so far, but as to not pollute my project with packages, I was looking for an alternative entirely built in Shader Graph. The issue is this is my first time making a shader.

This artist on ArtStation seems to have got it.
Yet, I couldn’t recreate his work. Some nodes I simply couldn’t find and, also, what even is a “Property” node(?)…

Has anyone got any resources I could check out?

Solved! Found this amazing repo with URP / Shader Graph assets.

Unfortunately I couldn’t try any of them myself, since I discovered my project is not using URP as I thought, but the built-in renderer. I will try to replicate the effect with a heightmap and see how it goes. Still, hope this will be helpful to anybody in the future :slight_smile:

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