How to shoot a raycast into the skybox?

I’m a making a 3d space shooter game. I shoot a raycast for my projectile but since the skybox doesn’t have a collider I can’t shoot into it which makes the game a bit boring. Is there a way to shoot raycast into the skybox.
Here is my code:

public float shootRate;
private float shootRateTimeStamp;
public GameObject bullet;
RaycastHit hit;
float range = 1000f;

void Update()
{
    if (Input.GetKeyDown(KeyCode.F))
    {
        if (Time.time > shootRateTimeStamp)
        {   
            shootRay();
            shootRateTimeStamp = Time.time + shootRate;
        }
    }
}

void shootRay()
{
    Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

    if (Physics.Raycast(ray, out hit, range))
    {
        GameObject laser = GameObject.Instantiate(bullet, transform.position, transform.rotation) as GameObject;
        //Ignore this , it just makes the bullet move and explode
        laser.GetComponent<ShotBehavior>().setTarget(hit.point);
        GameObject.Destroy(laser, 2f);
    }
}

}

else
{
laser.GetComponent().setTarget(ray.direction * maxLength);
}