how to shorten getcomponents in C#?

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class runningDebug : MonoBehaviour {

Text running;
// Use this for initialization
void Start () {
    getCharacter = GameObject.Find("Character").GetComponent<CharacterController>();
    running = GetComponent<Text>();
}

so i’m trying to shorten GameObject.Find(“Character”).GetComponent();
to just getCharacter but i don’t know how to store it as a variable properly
help please!

@tas41
Before any variable in C# can be assigned a value it needs to be declared. The getCharacter variable is missing a declaration. Include a CharacterController declaration as in the following:

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class runningDebug : MonoBehaviour
{
    CharacterController getCharacter;
    Text running;

    // Use this for initialization
    void Start()
    {
        getCharacter = GameObject.Find("Character").GetComponent<CharacterController>();
        running = GetComponent<Text>();
    }
}

Thank you SOOO MUCH, i just didn’t know what to declare it as and i couldn’t find much help. Thank you, this is going to help so much!