How to shorten number in C# unity

What im wanting to know is like, say i have the number 1000, i dont want it to show 1000 i want it to show 1K, or i have 1000000, i want it to show 1M. Any help, please!

You have to do this yourself in c#

Perhaps something like this:

public string ChangeNumber(decimal amount)
{
    string value;
    if (amount >= 1000000)
        value = Math.Floor(amount / 1000000).ToString() + "M";
    else if (amount >= 1000)
        value = Math.Floor(amount / 1000).ToString() + "K";
    else
        value = amount.ToString();

    return value;
}

Call it like string value = ChangeNumber(122222);

If you don’t want to truncate, but round, use round instead of floor.

private static readonly SortedDictionary<int, string> abbrevations = new SortedDictionary<int, string>
{
    { 1000, "k" },
    { 1000000, "m" },
    { 1000000000, "b" }
};

public static string ShortFormat<T>(this T number) where T : struct, IComparable<T>, IConvertible
{
    // Check if the type is numeric
    if (typeof(T).IsNumericType() == false)
    {
        // Throw an exception if the type is not numeric
        throw new ArgumentException("Unsupported type. Only numeric types are supported.");
    }

    // Convert the numeric value to double
    var doubleValue = Convert.ToDouble(number);

    // Iterate over abbreviations in descending order
    foreach (var (divisor, abbreviation) in abbrevations.OrderByDescending(pair => pair.Key))
    {
        // Check if the absolute value of the double value is greater than or equal to the divisor
        if (!(Math.Abs(doubleValue) >= divisor)) continue;

        // Calculate the rounded number and format it with the abbreviation
        var roundedNumber = doubleValue / divisor;
        return roundedNumber.ToString("0.##") + abbreviation;
    }

    // If no abbreviation is applied, return the original double value formatted
    return doubleValue.ToString("0.##");
}

// Extension method to check if a Type is numeric
private static bool IsNumericType(this Type type)
{
    return Type.GetTypeCode(type) switch
    {
        TypeCode.Byte => true,
        TypeCode.SByte => true,
        TypeCode.UInt16 => true,
        TypeCode.Int16 => true,
        TypeCode.UInt32 => true,
        TypeCode.Int32 => true,
        TypeCode.UInt64 => true,
        TypeCode.Int64 => true,
        TypeCode.Single => true,
        TypeCode.Double => true,
        TypeCode.Decimal => true,
        _ => false
    };
}