Question: Is there a way to show the effect of a change in a property of a shader in Editor mode?
I apologize if this not the right forum, I had a hard time identifying where my issue should go best.
Example:
(this is not a real world example, just for illustrating the issue). Say I have a variable in my shader that controls the UV offset of my Main Tex. It is randomized by a simple script on the game object at runtime, so that each instanced material using that shader has a different UV offset. The effect will only be visible in Playmode, since the variable is set in the Start() method. Where would I need to set the variable if I wanted to see the randomized offset within the editor without the need for constantly working in Playmode?