How to show my cursor in Pause menu?

Hi. I have a pause menu script, but before that, I disabled my cursor from showing, cause otherwise it looks bad.
How can I enable my cursor when i press “Escape” to go to the main menu?
The script is this:

var skin : GUISkin;
var buttonOutlineAndTextColor = Color.white;
var creditIcons : Texture[];
var credits : String[] = ["Team Free Range."];
var loadMainMenu : String;
 
private var savedTimeScale : float;
private var pauseFilter;
private var currentPage : Page;
private var toolbarInt : int = 0;
private var toolbarStrings : String[] = ["Audio", "Graphics"];
private var firstPersonControllerCamera;
private var mainCamera;
enum Page 
{
    None, Main, Options, Credits
}
function LateUpdate() 
{
    if (Input.GetKeyDown("escape")) 
    
    {
        switch (currentPage) 
        {
            case Page.None : PauseGame(); 
            break;
            
            case Page.Main : UnPauseGame(); 
            break;
            
            default : currentPage = Page.Main;
        }
    }
}
 
function OnGUI() 
{
    if (skin != null) 
    {
        GUI.skin = skin;
    }
        
    if (IsGamePaused()) 
    {
        GUI.color = buttonOutlineAndTextColor;
        
        switch (currentPage) 
        {
            case Page.Main: PauseMenu(); 
            break;
            
            case Page.Options: ShowToolbar(); 
            break;
            
            case Page.Credits: ShowCredits(); 
            break;
        }
    } 
}
 
function ShowToolbar() 
{
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    
    BeginPage(400, 200);
    
    toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings);
    
    switch (toolbarInt) 
    {
        case 0 : VolumeControl(); 
        break;
        
        case 1 : Qualities(); 
        QualityControl(); 
        break;
    }
    
    if (GUILayout.Button("Back")) 
    {
        currentPage = Page.Main;
    }
    
    EndPage();
}
 
function ShowCredits() 
{
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    
    BeginPage(400, 200);
    
    for (var credit in credits) 
    {
        GUILayout.Label(credit);
    }
    
    for (var credit in creditIcons) 
    {
        GUILayout.Label(credit);
    }
    
    if (GUILayout.Button("Back")) 
    {
        currentPage = Page.Main;
    }
    
    EndPage();
}
 
function Qualities() 
{
    switch (QualitySettings.currentLevel)
    {
        case QualityLevel.Fastest:
        GUILayout.Label("Fastest");
        break;
        
        case QualityLevel.Fast:
        GUILayout.Label("Fast");
        break;
        
        case QualityLevel.Simple:
        GUILayout.Label("Simple");
        break;
        
        case QualityLevel.Good:
        GUILayout.Label("Good");
        break;
        
        case QualityLevel.Beautiful:
        GUILayout.Label("Beautiful");
        break;
        
        case QualityLevel.Fantastic:
        GUILayout.Label("Fantastic");
        break;
    }
}
 
function QualityControl() 
{
    GUILayout.BeginHorizontal();
    
    if (GUILayout.Button("Decrease")) 
    {
        QualitySettings.DecreaseLevel();
    }
    
    if (GUILayout.Button("Increase")) 
    {
        QualitySettings.IncreaseLevel();
    }
    
    GUILayout.EndHorizontal();
}
 
function VolumeControl()
{
    GUILayout.Label("Use the slider to adjust the volume. Note that the volume is defaulted at 100%.");
    AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume, 0.0, 1.0);
}
 
function BeginPage(width, height) 
{
    GUILayout.BeginArea(Rect((Screen.width - width) / 2, (Screen.height - height) / 2, width, height));
}
 
function EndPage() 
{
    GUILayout.EndArea();
}
 
function PauseMenu() 
{
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    GUI.Box(Rect(0, 0, Screen.width, Screen.height), "");
    
    BeginPage(400, 200);
    
    if (GUILayout.Button ("Continue"))
    {
        UnPauseGame();
    }
    
    if (GUILayout.Button ("Settings"))
    {
        currentPage = Page.Options;
    }
    
    if (GUILayout.Button ("Credits")) 
    {
        currentPage = Page.Credits;
    }
    
    if (GUILayout.Button ("Quit to Main Menu"))
    {
        Application.LoadLevel(loadMainMenu);
        Screen.showCursor = true;
    }
    
    EndPage();
}
 
function PauseGame() 
{
    savedTimeScale = Time.timeScale;
    Time.timeScale = 0;
    AudioListener.pause = true;
    firstPersonControllerCamera = gameObject.Find("First Person Controller").GetComponent("MouseLook");
    mainCamera = gameObject.Find("Main Camera").GetComponent("MouseLook");
    firstPersonControllerCamera.enabled = false;
    mainCamera.enabled = false;
    
    if (pauseFilter) 
    {
        pauseFilter.enabled = true;
    }
    
    currentPage = Page.Main;
}
 
function UnPauseGame() 
{
    Time.timeScale = savedTimeScale;
    AudioListener.pause = false;
    firstPersonControllerCamera.enabled = true;
    mainCamera.enabled = true;
    
    if (pauseFilter) 
    {
        pauseFilter.enabled = false;
    }
    
    currentPage = Page.None;
}
 
function IsGamePaused() 
{
    return Time.timeScale == 0;
}
 
function OnApplicationPause (pause : boolean) 
{
    if (IsGamePaused()) 
    {
        AudioListener.pause = true;
    }
}

I saw it somewhere, but can’t remember… And it is great. Everything works, but I want it to show the cursor again, when I go to the Pause menu.
Thanks

You use Screen.showCursor = true in this script, so I’m confused. Can’t you just do:

case Page.Main :
   Screen.showCursor = true;
   UnPauseGame(); 
   break;

Use Screen.showCursor = true; and Screen.showCursor = false; (which was probably what you used for hiding).

I tried the show cursor script ofcourse, but I didn’t try putting it in the case Page.Main part (i put it after the player pressed esc, because it made sense).
I’ll try this again. Tnx