How to show only unique debug.log messages in console

Hi
I am getting lots of repeating output in the console and would like to just see each unique message

is it possible to set console to do this?

<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]



<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)

[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]




thanks

The console has a setting for this. Check the burger menu or one of the toolbar icons.