Hi
I am getting lots of repeating output in the console and would like to just see each unique message
is it possible to set console to do this?
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
<i>AndroidPlayer "Google_Pixel_6a"</i> Error: Attempting to resolve render surface with no resolve target specified.
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera(ScriptableRenderContext, UniversalCameraData)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack(ScriptableRenderContext, Camera)
UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render(ScriptableRenderContext, List`1)
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, IntPtr, Object)
[./Runtime/GfxDevice/GfxDevice.cpp line -927228984]
thanks