I can successfully show banner ads within Visual Studio and I have a few games that I make, well, pennies off of. Unfortunately, these ads are visible constantly (which I know is extremely annoying). What I would like to do is choose within Unity when the ad should appear. So, for example, if the user starts a new level or wants to continue on to the next level.
I have searched for examples of how to do this but can’t seem to find anything that might walk me through it. I thought that a few years ago there was an example with a walkthrough of what code to add into Visual Studio as well as what is needed in Unity, but I can’t seem to find it again.
I am using the basic AdControl (not AdMediator) and plan to attempt to use some of the newer video ads if I can get this working.
Any help pointing me in the right direction would be amazingly helpful.
Thanks!
Nick