I’ve an MP4 video and to play it, I’ve created a RawImage with a texture and assigned the same texture to the VideoPlayer’s target texture. So far so good and my video plays as expected.
The next challenge is to split the video into a 3x3 grid and show different portions of the video in each element of the grid. I guess I need to create 9 RawImage objects with the same texture I mentioned above and set the portion of the video to render… Am I right? How do I redirect the VideoPlayer output to those RawImage objects efficiently?
Seeing as this is using the UGUI system, you should be able to just use the one texture in combination with an image mask to only show particular sections in each instance;