how to show the texture clearly enough?

I am a fresh man in this area, But now I have to show a group of clearly pictures in a scene. So the problem comes:
When I put the Main Camera at a long distance, I can not see clear the picture, especially when there has some letters in the picture.
When I put the Main Camera at a near distance,I have a clearly scence, But I can not see all the pictures, the sight just focus on one picture.

I wish to see all the pictures with a clearly sight, without obscure content.

I have studied it for a long time ,still do not know how to do it. If you know please tell me.

Thanks!

  1. Your option is to not put the cam too far away. You won’t get sharp texts anymore even with fantastic quality (and thus highest anisotrpic filtering), 3d systems optimize the throughput etc by using lower res versions of the textures at further distance, which also results in unreadable text.

  2. ensure to not use compressed textures

Your Mip Maps are kicking in there, probably too early. Check your quality settings in Unity by going to Edit->Project Settings->Quality. In your inspector should be a list of quality settings. If you expand each out you can see what each level of quality has set, and find one that has “Texture Quality” set to “Full Res”. Then change the Editor quality setting up the top of the inspector to that level of quality. Hopefully that should fix the issue.

You can turn off “Generate Mip Maps” in the import setting for the texture.

Rune

Thanks all of you very much!
But the problem is still existence.

When I reset Quality of the Project, choose “Fantastic”, the front picture seems clearly enough, but the others still obscure.

When I choose Anisotrpic textures ->“Forced on” to “Per Texture”, all the pictures will be obscure.

What should I do to make all the pictures clearly?Please tell me step by step. I do not use this powerful software very well.Thank again!

And I donot compressed textures.