I’m currently having a problem with my level design in the 2D game I’m developing . The problem is that I use a 2D background image as a background for my level on top of which I have created colliders (see attached screenshot). But the problem is that I can’t really show the player where to move as the edges of the colliders are not visible in the game itself.
So what I want to do now is to show the player the area in which he/she can maneuver. I wanted to do this with lights but the colliders I use for the level design are not colliding with the lights.
So in this case what would be the best way to show the player where he/she can move?
Or is this a flawed way of level design in the first place?
