Hi! I’m creating a 2D game and everything is working fine except one thing: changing the resolution. Whenever I change it, all it does is make the horizontal view smaller. There is no adjustment of GameObjects to fit the screen. When I run the game everything looks great, though this is because I’m building it in my resolution. What happens if a player adjusts the resolution to fit their screen? So basically what I’m asking is can you shrink your game with the resolution in code, and if so, how? I’ve literally searched everywhere for this, even here, and have’t found a single thing that works for me. I’ve posted this question before but it never got approved, and the “moderator” told me to just look it up and ask him if I still need help… which I did, yet he never responded. Thanks.
Also, my resolution is 1600:900 and I’m writing in C#