In my seen I have Terrine, First person controller and one cube with rigidbody.
I want to learn that how can i hide or destroy cube when First person controller collide with cube.
Thankyou
Create a script for your cube.
In it put a function like so (C#):
void OnTriggerEnter (Collider other)
{
print("I was hit by :"+other.name);
Destroy(this);
}