How to simulate a rigidbody collision with a ray?

Now I know about addforce, but that doesn’t do what I want exactly. I was looking for something that would be no different then having to rigidbodies collide (for the object I’m hitting). Here is what I mean, if I was shooting a raycast and I wanted to destroy an object using an asset that dynamically destroys objects with collisions, how would I fake that?

Sorry for the vague explanation, but thanks,

and I’m not asking for a script, just what would I have to use to achieve this? Just pointing me in the right direction would help, thanks,

Sorry, Bump?