So I am currently making a 2d platformer game. I want to add a cloak with simulated physics, but apparantly, can’t find any information on this exact topic. Procedural animation seems veeeery cool, but i didn’t get it. Hope somebody’s can help
Make it consist from few peaces and then adjust mass and drags with help of scripts to make effect of like underwater or wind.
This probably where its worth learning and playing around with 2d joints will get you to the result you need: Unity - Manual: 2D joints
It’s a good variant, but is it possible to make a cloak like in Noita?
I mean Noita is a custom, voxel based engine. If it’s being simulated - and not just a bunch of sprites that are used depending on wind direction - then not going to be able to do that in Unity out of the box.
But a number of sprites that you use depending on wind direction would be the most straight forward way to do it.
could also check into cloth or verlet physics,
i dont know if there are 2D specific ones for unity, but i think 3d cloth might work also.
I have a no idea what is mean ‘Noita’, but scripts should work.