I am having a hard issue simulating when try to simulate animation a human with coordinates of joints. I dont know how to code to control coordinates joints in Unity and make it became animation arcoding to my data. Please help me!
I have this problem too in the morning but it gets better after I add coffee and breakfast.
What you are asking has about 57,000 parts to it and it all depends on what you’re doing.
- Are you in 3D? 2D?
- Using any physics?
- Using hinges? Springs? Motors?
- Just parenting and angles?
- Are you talking about inverse kinematics?
- Ragdoll effects?
- Something like the QWOP game or “Mount Your Friends?”
You need to define a lot more about your problem set in order for you to begin reasoning about it.
1 Like