How to simulate animation a human with coordinates of joints

I am having a hard issue simulating when try to simulate animation a human with coordinates of joints. I dont know how to code to control coordinates joints in Unity and make it became animation arcoding to my data. Please help me!

I have this problem too in the morning but it gets better after I add coffee and breakfast.

What you are asking has about 57,000 parts to it and it all depends on what you’re doing.

  • Are you in 3D? 2D?
  • Using any physics?
  • Using hinges? Springs? Motors?
  • Just parenting and angles?
  • Are you talking about inverse kinematics?
  • Ragdoll effects?
  • Something like the QWOP game or “Mount Your Friends?”

You need to define a lot more about your problem set in order for you to begin reasoning about it.

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