how to simulate links inside unity?

i am trying to build hierarchy from object that has a lot of subobjects in a way that i get this displayed:

 "main object > object1 > subobject2"

where all parts act as links, when clicked that object gets selected.
how to do that?

ok, i see that there are no “links” in unity and the way i could simulate them is to get the names of hierarchy relationships between objects and make buttons that will select the object they represent when clicked.

so basically if i have this structure or hierarchy

main object
  object1
    subobject1
    subobject2
  object2
    subobject1
    subobject2
    subobject3
  object3
    subobject1
    subobject2
    subobject3

and i have this object selected main object/object2/subobject1 i would like to have similiar representation with buttons like this:

button(main object)->button(object2)->button(subobject1)

so when i click any of these buttons in the hierarchy i get object or group of objects selected.

any ideas how to construct the path if i have one object selected in the hierachy? i tried something like this:

  var parent : Transform = cam.currentTarget.parent;
  for(var child : Transform in parent){
    Debug.Log("Child: " + child.name);

    for(var c in child){
    Debug.Log("Sub-child: " + c.name);
    }
}

this will print all objects in that hierarchy, from the parent of the selection to the end.

i would like to have path from the root to the selected object, i dont know how to get it

any ideas?

This kind of thing is typically handled using a recursive function (ie, a function that calls itself):-

function ShowHierarchy(rootTrans: Transform, spaces: String) {
	print(spaces + rootTrans.name);
	
	for (child in rootTrans) {
		ShowHierarchy(child, spaces + "  ");
	}
}

i tried what you proposed, in fact i tried your script, where rootTrans is the transform of the root of hierarchy… and it displays entire tree.

i guess that maybe i am not using it correctly, basically your function even doesn’t know what object is currently selected.

so if i have this tree

ROOT
  object A
   object AA
  object B
   object Ba
  object C
    object CA
      object CA-1 (this object is selected)

and i have object CA-1 selected (and can get it its
transform) how to get this displayed:

ROOT->object C->object CA->object CA-1

to get the “path” of the object…

any help appreciated.