In the game we are making, we want our bots to know where a purely physics based object will be after x seconds to “predict” where the object is going. Real players will do that too, instead of blindly moving towards the current position of the object, so it makes sense that the bots will do that too. We’d have to take gravity and possible bouncing around from geometry and other objects into consideration, so we need to be able to simulate it with physics. As far as I can tell Physics2D.Simulate
does advance physics state, so that one won’t work. Is there another way of doing this that is also quick as we probably have to do this every update to keep the bots up to date
You probably want to look into “Multi-scene physics”. The stuff you describe sounds exactly like one of the reason why that feature exists. Multi-Scene Physics - Unity Learn Unity - Manual: Multi-scene physics
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