Hey. This is a simple Connect Four game. As you can see, when the pawns are released, the first one doesn’t fall on the edge, it keeps its balance. How to have a more realistic physics?
I expect this…
Hey. This is a simple Connect Four game. As you can see, when the pawns are released, the first one doesn’t fall on the edge, it keeps its balance. How to have a more realistic physics?
I expect this…
The physics are realistic, the difference is that in the real world there is more “noise”, things are rarely perfectly flat, square or round. When the pawns are in the rack they will be leaning over to one side and as they drop they will rattle between the guides.
You could try representing this by adding imperfections to your models, or you could add your pawns to the game subtly and randomly tilted.
Personally, I think I would start with a trigger at the exit point that randomly applies a small lateral force at the pawn’s edge as each one exits. Just enough to encourage it to exit with a slight tilt.
It makes sense. Thank you @AlTheSlacker .