Hi there,
I have a transform, which I want to rotate, with swipe. My issue is that I am using AddTorque, as opposed to rotate because I want there to be some carry over from the swipe. I want it to have a real, object, spinning feel. The problem is, once I spin it( a single swipe) it takes for ever to slow to a stop. I add drag and mass, at inordinate amounts but it does not slow it quickly enough.
How can I effectively counteract a rotating object that is a rigidbody using AddTorque?
- I am applying AddTorque during drag and adding mass and drag on release.
- Another method I have not successfully conquered is to to again AddTorque on drag, but dampen AngularValocity on release.
Any ideas are welcome.
Cheers!